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MeVisLab Toolbox Reference
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Stores a shader configuration. More...
#include <View2DShaderGLSL.h>
Public Member Functions | |
| ShaderConfig () | |
| ShaderConfig (View2DTextureFilter filter, bool use16Bit) | |
| bool | operator== (const ShaderConfig &other) const |
Public Attributes | |
| View2DTextureFilter | filter |
| bool | use16Bit |
Stores a shader configuration.
Definition at line 42 of file View2DShaderGLSL.h.
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inline |
Definition at line 43 of file View2DShaderGLSL.h.
References filter, FILTER_LINEAR, and use16Bit.
Referenced by operator==().
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inline |
Definition at line 48 of file View2DShaderGLSL.h.
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inline |
Definition at line 53 of file View2DShaderGLSL.h.
References filter, ShaderConfig(), and use16Bit.
| View2DTextureFilter View2DShaderGLSL::ShaderConfig::filter |
Definition at line 58 of file View2DShaderGLSL.h.
Referenced by operator==(), ShaderConfig(), and ShaderConfig().
| bool View2DShaderGLSL::ShaderConfig::use16Bit |
Definition at line 59 of file View2DShaderGLSL.h.
Referenced by operator==(), ShaderConfig(), and ShaderConfig().